Hamburger Hoedown
Everyone complains about the foodbaby overlords.
Nobody does anything about it.
Until now.
Work in progress. Not intended to be fun or cool. Learning is supposed to suck, right?
Thanks to Andy for helping me test stuff and pretending to care. Thanks to Newgrounds for making the Castle Crashers soundtrack free for public use.
burgermonster = 50 points
pizza guys = 100 points
burgerbabyboss = 250 points
shoot his missiles down for 25 points
chocotaco = 300 points
Still going to...
- add a final boss. i have something in mind, but getting him to do what i want is going to be tricky.
- animate our hero a bit
Changes:
- **think i finally fixed the score submittal issue, the last of the bugs!
- figured out how to change the color on the treasure boxes w/ actionscript finally.
- i'm stupid. fixed the slowdown that the mute button was causing.
- burgerbabyboss hp decrease, chocotaco nuke drop rate increased, chocotaco points decreased, burgerbabyboss spawn time decreased and synched better w/ chocotacos to space them out
- HIGH SCORES!!!!! freaking finally, such a bitch. they'll actually show w/in game eventually, for now refresh the page to see new ones.
- health packs! small guys have a chance to drop a small restore, babies always drop a bigger one
- upgrades! pizza guys have a chance to drop a weapon upgrade that does 150% damage and lasts 20 shots
- LOTS of timing and number changes, let me know if its too easy/hard/oddly paced (ANDY)
- warning: babies got meatballs.
- fixed some slowdown
- burgerbabyboss missiles have more life but reward more points, burgerbaby boss points decreased slightly
- added some menus yay
- msg/email me with any bugs or suggestions so i have something to do
- yeah i know collision detection is a bit off! -- made improvements on player